Post has published by PURGATORY Studio

Genre revival

Why build the next WarCraft, Company of Heroes or Age of Empires? We want a new chapter that won’t alienate the RTS gameplay, but instead bring all the positive elements of RTS and improve upon them tremendously in a whole new world.

Leading RTS Visuals

In order to build an RTS world that is unrivaled graphically, Edge of Chaos visuals are developed with a unique and immersive, realistic and gritty atmosphere. Tech advancements finally allow us to build the kind of game quality that RTS deserves without sacrificing performance.

Physics combat & VFX

Edge of Chaos is the only RTS which will feature full physics based combat and VFX as an other next-gen feature. We want blasts, AoE spells, massive creature attacks to really feel like they have an impact, damaging the environment, sending units flying and much more.

Fully Destructible

Edge of Chaos features an ever-changing battlefield as a result of player decisions.
Units and magic can create changes to the battlefield by knocking down trees, blasting craters and more. Buildings can be destroyed, captured or brought to a complete rubble.

Edge of Chaos RTS
A real-time strategy Renaissance

We felt it is time to pen a new chapter in real-time strategy that goes back to what old games did so well. Creating a modern competitive online game that balances the importance of multiplayer with a deep single-player experience.

Edge of Chaos draws heavily from medieval history & folklore as well Anglo-Saxon and Celtic myths, superstitions and literary works such as Beowulf. We then melded this new medieval fantasy world with prehistory, rewriting it such that Ice Age beasts would roam our world, changing its cultures and history forever.

Based on real world principles; defensive strategies such a turtling are a viable option in single player and competitive play. This allows you to grow your base in a natural and progressive order so that you can keep expanding steadily and solidify a stronghold.

3

Playable Factions

Humans, Orcs, Wylfings

30+

Heroes to Recruit

Under their various Houses

40+

Hours of Campaign

In order to experience the epic, immense world of Edge of Chaos

Edge of Chaos is a true real-time strategy game with elements like base-building, resource gathering, unit production and hero management; featuring large armies, battles, sieges, tactical maneuvers, rituals, summonings and unique new additions to the genre. In terms of scale and gameplay some key inspirations are classics like Age of Empires, Company of Heroes and Warcraft3 / Battle for Middle Earth.

Whether you want to play as the technologically advanced humans with strong fortifications, the wild nomad tribe of Wylfings who have the ability to pack up and move their entire base or you simply look toward the end of times like the Orcs do; we aim for players to have a true blast exploring various play styles and possibilities that are unique to each faction.

Factions

The Kingdom of Men

Men of the southerly Realm are the most technological and sophisticated of the races. They construct realistic villages and towns, walls, moats, and defences, towering castles and fortresses, dirt and cobblestone roads. They are able to assault the most fortified positions thanks to their ingenious siege weapons such as ballistae that fire gigantic bolts or trebuchets that fling burning rocks several hundred metres. They field well-trained and armoured foot soldiers equipped with pikes, swords and halberds, and longbowmen and arbalestiers that can lose off volley after volley of arrows over great distances. The greatest unit in the human army is probably the Knight. These mounted warriors charge into combat astride specially bred warhorses — their thundering hooves enough to spread terror amongst enemy ranks.

Slow, steady rise to power focusing on consolidation over expansion. Late game strengths lie in the best pound-for-pound heavy cavalry— the knight, disciplined infantry, armour-piercing arbalesters, longbows, wizardry and holy magic, artillery and siege. Their battlefield presence is anchored by their ability to adapt any terrain to their advantage by building the most formidable fortresses in the game — the Castle. Humans are good at outranging and outmanoeuvring their foe and rely on efficiency and tactical edge over brute force or sheer numbers.

Against the Orcs, the humans are at a disadvantage in early game. Construct and advance with caution. Stay vigilant in mid-game and tear down Spires with rams and trebuchets or risk losing territorial control. Fight on the back foot until late game when elite troops and technology will provide the advantage. Beware of Daemons.

Against the Wylfings, invest in light defences and expand villages early followed by booming into a strong economy. Avoid expanding too close to wooded areas and prepare for mid-game ambushes and onslaught from every direction. In the late-game, advance to stone castles and upgrade to key technologies such as halberd and greatswords to counter Wylfing super-heavy units.

The Wylfing Clans

The Wylfings are a feuding band of feral Men (based on medieval “Wild Men” and picts), Eldermen (Neanderthals), and Þorns or Thorns (Giants). This unlikely and tenuous allegiance was forged by necessity to survive the bitter cold of the highlands. Wylfings possess an affinity for nature sharpened through knowledge of the earth and their practice of druidic magic and witchcraft. They field formidable infantrymen who fight with maddening fervor . They are also highly mobile and semi-nomadic — as such they are able to move their settlements quite rapidly and for little cost and able to rapidly settle elsewhere. They move through the world in this manner so as to not over-exploit any resource point but also to befuddle the enemy. The Wylfings are beast tamers of the highest caliber, and being feral and wild themselves, are able to earn the trust of the most temperamental and dangerous of creatures. Their Beastmasters are able to command Daggertooth Cats and Direwolves into combat but even more formidable are the Eldermen who ride astride Horned Behemoths or Giants that sit astride War Mammoths and charge, stomping, and swinging their tusks into the terrified ranks of the enemy.

The Orcish Horde

While the Realm and Wylfings have in-turn skirmished or warred for centuries a new threat has arisen in the East. The Orcs are the third race and are as blood-thirsty as they are savage. They deal in dark magic and worship the beings of the netherworld. Their priestly class are the Warlocks who are able to perform blood rituals and summon mighty demons to fight for them. The Orcs are true children of darkness with an insatiable hunger for the flesh of Man and Giant alike. They raid, plunder and loot for resources, all the while looking to capture some tasty peasants and use them to breed more in their Slave Pens. Any surplus slaves are sent to the butchery like lambs to the slaughter. They fatten and devour their hapless victims much as the Men keep farm animals. The Orcs are also burrowers and builders who corrupt their environment with a toxic miasma. They often attack through dense fog or at night when sight is poor.

Kickstarter image

We will be releasing an update regarding the Kickstarter date soon! In order to make sure you don’t miss anything click on subscribe. Thank you for your support and patience!

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